19 Nisan 2009 Pazar

EVE-Online

EVE-online isk is the currency used by characters in EVE to purchase goods and services. Isk can be earned, given, or stolen at any time during the game. You can choose a job for your character that will earn them lots of isk. Or you can become a thief and steal for a living. This is why EVE is so popular. The possibilities for characters are seemingly endless. Isk can be used to buy skill kits that will be necessary when learning a new skill. Each kit needs to be completed before your character can ascend to the next skill level. The highest level your character can master is level five. For those who want the most from their careers, and earn isk, opt to complete as many skills as they need to be successful.
Eve-online isk is important to some and not as important to others. You will have to decide what you think your character will need to survive in EVE. Some people spend their time amassing isk, while others have enough to travel around the galaxies searching for new races and building their reputations in their jobs. Some jobs pay more than others. You get to decide what your character’s future will be.
EVE-online isk may also be used to purchase implants, which will boost your character’s attributes. If your character is weak in memory, you can purchase an implant that will enhance your character’s memory. This can be a great way to learn a new skill in less time. Isk is an important part in the world of EVE.
EVE is an RPG with its priorities mixed up. EVE has quite possibly the best graphics you can buy, and sound that doesn't disappoint. However, one could argue that EVE isn't technically an RPG. One of the general rules of an RPG is that your actions have an effect on your character's abilities. Be it experience to level, practice to raise skill, or prayer to increase magical ability, your character gains something for the time you put into it. In EVE, there is no correlation between your actions in game and your character's abilities.
The skill system is the primary culprit here. While it is nice that players who cannot play dozens of hours a week aren't punished for their absence, the players who are willing to dedicate that kind of time have little fun doing so and not much to show for it. Skills in EVE rise based on time. Not even time playing, but simply time. A low-level skill could take a few hours to gain, while high-end stuff can take up to a week. During this time any actions can be taken, including not bothering to play at all. When the skill increases, the player simply chooses the next skill he or she wishes to raise and goes on with whatever they were doing.
The element missing here is a reward for your actions. In most games players craft hundreds of the same item to raise their craft, kill an army of a single type of monster, and scrounge for ingredients for hours or even days. While this can be tedious, it is done because afterward they are rewarded for their effort with skill, items, or experience. In EVE use of a skill has no effect on your ability in that skill.
Money is a very big part of EVE, being the only thing besides time separating players from one another. The easiest - practically only - way to gain money early in your career as a pilot is asteroid mining. Quite possibly the most boring experience possible online, mining consists of flying near an asteroid and pushing a button to begin mining. That's all there is to do. Now players sit and chat for hours on end, waiting for their cargo to fill so they can return to a station and sell off the ore, then return to start over again.